PM3.6 - Donkey Kong - Common Subroutine 0x1366c

  1. if (not(OnGround InternalConstantInt(VerticalCharacterVelocity)))
    1. FloatVariableSet { variable: LongtermAccessFloat(CurryAngle1), value: InternalConstantInt(VerticalCharacterVelocity) }
  2. Subroutine(0x901a22c0)